accepted social manners and rituals may suddenly assume the stark outlines and the arbitrary patterns of a game. The Gamesmanship of Stephen Potter speaks of a social revolution in England. The English are moving toward social equality and the intense personal competition that goes with equality. The older rituals of long-accepted class behavior now begin to appear comic and irrational, gimmicks in a game. Dale Carnagie’s How to Win Friends and Influence People first appeared as a solemn manual of social wisdom, but it seemed quite ludicrous to sophisticates. What Carnagie offered as serious discoveries already seemed like a naive mechanical ritual to those beginning to move in a milieu of Freudian awareness charged with the psychopathology of everyday life. Already the Freudian patterns of perception have become an outworn code that begins to provide the cathartic amusement of a game, rather than a guide to living.